巅峰主脚本-多线程类 脚本相关的配置
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#include <form.h>
巅峰主脚本-多线程类 脚本相关的配置
在文件 form.h 第 378 行定义.
◆ Top()
Top::Top |
( |
QObject * |
parent = 0 | ) |
|
|
inline |
◆ done
◆ Robotfight()
巅峰脚本-精灵智能出招函数
- 返回
- 无
在文件 form.cpp 第 1374 行定义.
1376 bool replenishpp=
false;
1378 if(
dm.
FindPic(0,0,1000,600,
"道具.bmp",
"000000",0.8,0,x,y)!=-1){
1379 if(
dm.
FindColorE( 13, 440, 76, 462,
"93c1ca-000000", 1, 0)!=
"-1|-1" ||
dm.
FindPic(14, 327, 971, 570,
"0.bmp",
"000000",0.8,0,x,y)!=-1){
1386 if(replenishpp==
false){
1388 if(
dm.
FindColor(284,509,297,518,
"0388ec-000000",1,0,x,y)!=0){
1394 if(
dm.
FindColor(18,476,89,493,
"fffad4-000000",1,0,x,y)!=0){
◆ run()
巅峰脚本-线程启动函数
- 返回
- 无
在文件 form.cpp 第 1229 行定义.
1232 bool replenishpp=
false;
1238 if(
dm.
FindPic(0,0,1000,600,
"操作超时.bmp",
"000000",0.8,0,x,y)!=-1){
1242 if(
dm.
FindPic(0,0,1000,600,
"表姐自爆.bmp|机器人自爆.bmp",
"000000",0.8,0,x,y)!=-1){
1246 if(
mode==
"top_ky" ||
mode==
"top_jj"){
1256 if(
dm.
FindPic(0,0,1000,600,
"xdf-szzd.bmp",
"000000",0.8,0,x,y)!=-1){
1260 if(
dm.
FindPic(0,0,1000,600,
"巅峰.bmp",
"000000",0.8,0,x,y)==-1){
1261 if(
dm.
FindPic(0,0,1000,600,
"圣战图标.bmp",
"000000",0.8,0,x,y)!=-1){
1262 dm.
MoveTo(x.toInt()+5,y.toInt()+5);
1267 if(
dm.
FindPic(0,0,1000,600,
"xdf-ky.bmp",
"000000",0.8,0,x,y)!=-1){
1268 dm.
MoveTo(x.toInt()+5,y.toInt()+5);
1271 }
else if(
mode==
"top_jj"){
1272 if(
dm.
FindPic(0,0,1000,600,
"xdf-jj.bmp",
"000000",0.8,0,x,y)!=-1){
1273 dm.
MoveTo(x.toInt()+5,y.toInt()+5);
1277 if(
dm.
FindPicE(0,0,1000,600,
"巅峰.bmp|狂野.bmp|竞技.bmp|注意.bmp",
"000000",0.8,0)!=
"-1|-1|-1"){
1283 if(
dm.
FindPicE(0,0,1000,600,
"ban.bmp",
"000000",0.8,0)!=
"-1|-1|-1"){
1289 if(
dm.
FindPic(0,0,1000,600,
"×.bmp",
"000000",0.8,0,x,y)!=-1){
1290 dm.
MoveTo(x.toInt()+5,y.toInt()+5);
1294 }
else if(
mode==
"top_33"){
1299 if(
dm.
FindPic(0,0,1000,600,
"xdf-33.bmp",
"000000",0.8,0,x,y)!=-1){
1300 dm.
MoveTo(x.toInt()+5,y.toInt()+5);
1303 if(
dm.
FindPicE(0,0,1000,600,
"进入33-1.bmp|进入33-2.bmp|注意.bmp",
"000000",0.8,0)!=
"-1|-1|-1"){
1309 if(
dm.
FindPicE(0,0,1000,600,
"ban.bmp|33ban.bmp",
"000000",0.8,0)!=
"-1|-1|-1"){
1315 if(
dm.
FindPic(0,0,1000,600,
"×.bmp",
"000000",0.8,0,x,y)!=-1){
1316 dm.
MoveTo(x.toInt()+5,y.toInt()+5);
1323 if(
mode==
"top_ky" ||
mode==
"top_jj" ||
mode==
"top_robot"){
1324 if(
dm.
FindPic(0,0,1000,600,
"首发.bmp|出战.bmp",
"000000",0.8,0,x,y)!=-1){
1332 if(
dm.
FindPic(0,0,1000,600,
"首发33.bmp|dfxzcz.bmp",
"000000",0.8,0,x,y)!=-1){
1344 if(
dm.
FindPic(0,0,1000,600,
"道具.bmp",
"000000",0.8,0,x,y)!=-1){
1345 if(
dm.
FindColorE( 13, 440, 76, 462,
"93c1ca-000000", 1, 0)!=
"-1|-1" ||
dm.
FindPic(14, 327, 971, 570,
"0.bmp",
"000000",0.8,0,x,y)!=-1){
1351 if(replenishpp==
false){
1352 if(
dm.
FindColor(18,476,89,493,
"fffad4-000000",1,0,x,y)!=0){
1362 if(
dm.
FindPic(0,0,1000,600,
"确认1.bmp",
"000000",0.9,0,x,y)!=-1){
◆ mode
◆ now
◆ robot
◆ script_ban3
◆ script_explode
◆ script_pdtop
◆ script_repp
◆ status
该类的文档由以下文件生成:
首发与出战-多线程类 巅峰脚本自动选择首发与自动选择出战精灵
int FindPic(int x1, int y1, int x2, int y2, const QString &pic_name, const QString &delta_color, double sim, int dir, QVariant &x, QVariant &y)
void Robotfight()
巅峰脚本-精灵智能出招函数
QString FindPicE(int x1, int y1, int x2, int y2, const QString &pic_name, const QString &delta_color, double sim, int dir)
void Delay(int time)
延迟线程(非阻塞)
禁用黑屋精灵-多线程类 禁用黑屋精灵以及无黑屋精灵相关的ban操作
QString FindColorE(int x1, int y1, int x2, int y2, const QString &color, double sim, int dir)
补pp-多线程类 对战中0pp时启动此线程可以自动补pp,(bug)如果网速过慢可能点不到药
QString xy_shibieduifangjingling()
星夜_识别对方精灵(战斗中)
int FindColor(int x1, int y1, int x2, int y2, const QString &color, double sim, int dir, QVariant &x, QVariant &y)
QString xy_shibiemap()
星夜_识别当前所在的地图
void xy_autofight()
自动克制系出战(战斗中)
判断进入巅峰-多线程类 用于巅峰脚本判断要进入哪个巅峰以及当前所处的位置
Dm::Idmsoft dm
大漠插件相关的对象(唯一)
QString xy_shibiejifangjingling()
星夜_识别己方精灵(战斗中)
QString jinglingjineng
当前对战精灵要释放的技能