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13 #pragma comment(lib, "Psapi.lib")
21 return dm.
Ocr(16,91,101,106,
"ffffff-111111",1.0);
29 return dm.
Ocr(877, 89, 961, 107,
"ffffff-111111",1.0);
40 void xy_skill(QString jn,QString jnbmp,QString nextjn){
42 if(jn==
"第五" || jn==
"第五1" || jn==
"第五2"){
44 if(
dm.
FindColor(18,476,89,493,
"fffad4-000000",1,0,x,y)!=0){
53 if(
dm.
FindColor(284,509,297,518,
"0388ec-000000",1,0,x,y)!=0){
61 if(
dm.
FindPic(66,417,836,565,jnbmp,
"000000",0.8,0,x,y)!=-1){
75 if(
dm.
FindPic(0,0,1000,600,
"克制图片.bmp",
"000000",0.8,2,x,y)!=-1){
78 for(
int i=0;i<30;i++){
79 if(
dm.
FindPic(0,0,1000,600,
"出战按钮.bmp",
"000000",0.8,0,x,y)!=-1){
85 }
else if(
dm.
FindPic(0,0,1000,600,
"普通.bmp",
"000000",0.8,2,x,y)!=-1){
88 for(
int i=0;i<30;i++){
89 if(
dm.
FindPic(0,0,1000,600,
"出战按钮.bmp",
"000000",0.8,0,x,y)!=-1){
95 }
else if(
dm.
FindPic(0,0,1000,600,
"微弱.bmp",
"000000",0.8,2,x,y)!=-1){
98 for(
int i=0;i<30;i++){
99 if(
dm.
FindPic(0,0,1000,600,
"出战按钮.bmp",
"000000",0.8,0,x,y)!=-1){
118 if(
dm.
FindPic(83, 9, 212, 100,
"dqwh.bmp",
"000000",0.8,0,x,y)!=-1){
123 if(
dm.
FindPic(66, 417, 836, 565,
"jn-kljs.bmp",
"000000",0.8,0,x,y)!=-1){
129 if(
dm.
FindPic(66, 417, 836, 565,
"jn-kljs.bmp",
"000000",0.8,0,x,y)!=-1){
135 if(
dm.
FindColor(18, 476, 89, 493,
"fffad4-000000",1,0,x,y)!=0){
141 if(
dm.
FindColor(18, 476, 89, 493,
"fffad4-000000",1,0,x,y)!=0){
148 }
else if(
dm.
FindPic(83, 9, 212, 100,
"dqao1.bmp",
"000000",0.8,0,x,y)!=-1){
153 if(
dm.
FindPic(66, 417, 836, 565,
"jn-hpcr.bmp",
"000000",0.8,0,x,y)!=-1){
159 }
else if(
dm.
FindPic(83, 9, 212, 100,
"dqsz.bmp",
"000000",0.8,0,x,y)!=-1){
164 if(
dm.
FindPic(66, 417, 836, 565,
"jn-zxzz.bmp",
"000000",0.8,0,x,y)!=-1){
170 if(
dm.
FindColor(18, 476, 89, 493,
"fffad4-000000",1,0,x,y)!=0){
176 }
else if(
dm.
FindPic(83, 9, 212, 100,
"dqjh.bmp",
"000000",0.8,0,x,y)!=-1){
181 if(
dm.
FindPic(66, 417, 836, 565,
"jn-jshm.bmp",
"000000",0.8,0,x,y)!=-1){
195 return dm.
Ocr( 419, 6, 556, 96,
"ffff00-111111", 1);
203 if(
dm.
FindPic(0,0,1000,600,
"jlwzz.bmp",
"000000",0.8,0,x,y)!=-1){
204 dm.
MoveTo(x.toInt()+20,y.toInt()+10);
207 if(
dm.
FindPic(0,0,1000,600,
"jlwksld.bmp",
"000000",0.8,0,x,y)!=-1){
219 QTimer::singleShot(time, &loop, SLOT(quit()));
237 PROCESS_MEMORY_COUNTERS pmc;
238 HANDLE hProcess = NULL;
239 hProcess=OpenProcess(PROCESS_ALL_ACCESS,
false,pid);
240 if(GetProcessMemoryInfo(hProcess, &pmc,
sizeof(pmc))){
241 CloseHandle(hProcess);
242 long int a=1024*1024;
243 return(pmc.WorkingSetSize/a);
245 CloseHandle(hProcess);
void OpenKingSpirit()
打开精灵王大乱斗装置
void xy_skill(QString jn, QString jnbmp, QString nextjn)
精灵释放技能
int FindPic(int x1, int y1, int x2, int y2, const QString &pic_name, const QString &delta_color, double sim, int dir, QVariant &x, QVariant &y)
void Delay(int time)
延迟线程(非阻塞)
QString xy_shibieduifangjingling()
星夜_识别对方精灵(战斗中)
int FindColor(int x1, int y1, int x2, int y2, const QString &color, double sim, int dir, QVariant &x, QVariant &y)
QString xy_shibiemap()
星夜_识别当前所在的地图
void hdblk_scriptset()
混布脚本出战设置
QString dangqianjingling
当前对战精灵
void xy_autofight()
自动克制系出战(战斗中)
Dm::Idmsoft dm
大漠插件相关的对象(唯一)
QString xy_shibiejifangjingling()
星夜_识别己方精灵(战斗中)
double xy_memory(DWORD pid)
读取程序使用内存
QString Ocr(int x1, int y1, int x2, int y2, const QString &color, double sim)
QString jinglingjineng
当前对战精灵要释放的技能